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TREEALITY

Route: Creative Education
Perception, understanding, relationship, education
 

TREEALITY is an augmented reality trail that makes the often-overlooked life of trees tangible.


Participants experience ecological relationships not through information, but through perception, space, and their own movement.

Central question

How does our relationship with nature change when we no longer see forests as a backdrop, but as living systems?

Background

Plant blindness describes the historically ingrained tendency to perceive plants as passive scenery rather than as living organisms.
This perspective dates back to Aristotle, who placed plants at the bottom of the scala naturae, a hierarchy that continues to shape our thinking today.

 

Because plants move more slowly and respond differently than animals, their capacities often remain invisible and are underestimated.

TREEALITY addresses this by using augmented reality to make plant activity, interconnectedness, and responsiveness visible, creating a new basis for empathy and responsible action.

Our image of plants is shaped by history, not by current scientific knowledge.

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Communication & Warning Signals

Trees can:

  • Release chemical warning substances in case of pest infestation,

  • react via air (volatile organic compounds) and soil,

  • They increase their defense mechanisms when neighboring plants are affected.

  • These signals measurably alter the growth, defense substances, and survival chances of neighboring plants.

    An evolutionarily developed cooperative system that increases the stability of the entire ecosystem.

Networks:
Wood Wide Web

Trees are connected to one another through mycorrhizal fungi.

 

This network:

  • distributes resources more efficiently

  • helps buffer stress (such as drought or pest infestation)

  • increases the resilience of forests

Forests do not function as a collection of individual trees, but as a system – an emergent interplay between fungi and plants.

Mother trees & seedlings

  • Older, large trees (“mother trees”) are central nodes within forest ecosystems.

  • They support young plants (seedlings) through underground fungal networks known as mycorrhizae.

  • Among other functions, these networks are used to transfer:

carbon

water

nutrients

chemical signals
 

This role is dynamic and depends on factors such as location, age, and network density.

Decisions & Intelligence

Trees make decisions.
They prioritize growth, defense, or resource sharing depending on their environment. Roots "choose" nutrient-rich zones, leaves regulate energy consumption, and networks distribute resources in a targeted manner.

This intelligence is decentralized, slow, and collectively organized. Not individual – but systemic.

 

Intelligence as a process, not as an organ.

Trees can learn.

The life of trees

Why trees are often perceived as "lifeless":

  • Their movements are slow,

  • their processes are not directly visible,

  • Our perception is scaled to animal and human time.


Actually:

  • Trees constantly react to:

    • Light,

    • Water,

    • Temperature,

    • Neighbors,

    • Injuries.

  • Growth, defense, cooperation = active life processes.

What we know today
 

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Goals

  • Making nature tangible not as a backdrop, but as a living system

  • translating abstract knowledge (e.g. ecosystems, interconnection, timescales) into embodied experience

  • fostering attention, empathy, and long-term relationships with the environment

  • enabling education beyond traditional learning spaces

Compass
StudioBOXQ

Studio BOXQ works at the intersection of design, education, and perception.


With TREEALITY, knowledge is not simplified or explained, but translated — into spaces, images, and experiences.


The design follows three principles:
 

  • Experience rather than explanation

  • Content is not delivered, but made tangible through experience.

  • Space as a learning medium

  • Landscape, path, and surroundings are part of the learning process — not just a backdrop.

  • Technology as a tool, not the focus


Augmented reality serves perception, not spectacle.

Level of impact

TREEALITY does not change behavior, but perception – as a basis for long-term decisions in dealing with living systems.

Project format

  • augmented reality trail in public space

  • site-specific (forest, park, urban green spaces, educational environments)

  • walkable, self-guided or facilitated

  • modular and expandable

Classification within
Overall system of
Studio BOXQ

TREEALITY is a station on the Creative Education route.
It can be implemented independently or combined with other stations — depending on context, location, and audience.

 

What we perceive determines what we take responsibility for.

TREEALITY is a station on the Creative Education route:

a conceptual AR trail that makes the hidden life of trees visible and uses perception as a starting point for empathy and responsible action.
This station can be adopted, adapted, or co-developed. Let’s clarify how it fits into your context.

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